Data Structures | |
| struct | OSL_FONT |
| struct | OSL_FONTINFO |
| struct | OSL_FONT_FORMAT_HEADER |
Defines | |
| #define | oslSetFont(f) (osl_curFont = f) |
Functions | |
| void | oslInitConsole () |
| OSL_FONT * | oslLoadFontFile (const char *filename) |
| OSL_FONT * | oslLoadFont (OSL_FONTINFO *fi) |
| void | oslDrawChar (int x, int y, unsigned char c) |
| void | oslDrawString (int x, int y, const char *str) |
| void | oslConsolePrint (const char *str) |
| void | oslSetTextColor (OSL_COLOR color) |
| void | oslSetBkColor (OSL_COLOR color) |
| void | oslDrawTextBox (int x0, int y0, int x1, int y1, const char *text, int format) |
| void | oslDeleteFont (OSL_FONT *f) |
| int | oslGetStringWidth (const char *str) |
| int | oslGetTextBoxHeight (int width, int maxHeight, const char *text, int format) |
Variables | |
| OSL_FONT * | osl_curFont |
| int | osl_consolePosX |
| int | osl_consolePosY |
| OSL_FONT * | osl_sceFont |
| #define oslSetFont | ( | f | ) | (osl_curFont = f) |
Sets the current font. For forward compatibilty, please use this function rather than osl_curFont = yourFont.
//Save the current font OSL_FONT *oldFont = osl_curFont; //Temporarily set another font oslSetFont(newFont); oslPrintf("Using the new font.\n"); //Restore the old font oslSetFont(oldFont); oslPrintf("Using the normal font.\n");
| void oslInitConsole | ( | ) |
Initializes the console. You do not need to call this anymore, as it's automatically done upon oslInitGfx.
| OSL_FONT* oslLoadFontFile | ( | const char * | filename | ) |
Loads a font from a file. Remember that you can load virtual files located in RAM, see the VirtualFile section for more information. Also, there is an application (font2osl) which converts fonts to the OldSchool Library Font format (.oft).
OSL_FONT *f = oslLoadFontFile("verdana.oft"); oslSetFont(f); oslDrawString(0, 0, "Hello world using verdana!");
| OSL_FONT* oslLoadFont | ( | OSL_FONTINFO * | fi | ) |
Loads a font from a OSL_FONTINFO file (located in RAM). Rather use oslLoadFontFile, which is more friendly.
| void oslDrawChar | ( | int | x, | |
| int | y, | |||
| unsigned char | c | |||
| ) |
Draws a single character at the specified x and y positions. If you must draw several characters placed one after the other, use oslDrawString, as indiviudal oslDrawChar calls will be slightly slower.
| void oslDrawString | ( | int | x, | |
| int | y, | |||
| const char * | str | |||
| ) |
| void oslConsolePrint | ( | const char * | str | ) |
Outputs a text to the console at the current cursor position, and moves it. Here for debugging purposes, not very useful in a game.
| void oslSetTextColor | ( | OSL_COLOR | color | ) |
Sets the current text color.
| void oslSetBkColor | ( | OSL_COLOR | color | ) |
Sets the text background color. Setting a transparent color (e.g. RGBA(0, 0, 0, 0)) will disable drawing a background. In this case, the text rendering will be faster.
| void oslDrawTextBox | ( | int | x0, | |
| int | y0, | |||
| int | x1, | |||
| int | y1, | |||
| const char * | text, | |||
| int | format | |||
| ) |
Draws a text box, that is, text contained in a rectangle. The text will automatically be wrapped at the end of a line and be placed below.
| x0,y0 | Top-left corner of the text box. | |
| x1,y1 | Bottom-right corner of the text box. | |
| text | Text to be drawn. Can contain characters to make a carriage return. | |
| format | Let it 0. |
| void oslDeleteFont | ( | OSL_FONT * | f | ) |
Deletes a font.
Warning: the font must NOT be currently selected (that is f != osl_curFont) else your program will crash the next time you'll try to draw a character (or later).
| int oslGetStringWidth | ( | const char * | str | ) |
Returns the size (in pixels) of a text, using the currently selected font. Note that you can get the height of the text and some other parameters by exploring the OSL_FONT structure. The following sample shows you how to center a text horizontally and align it to the bottom of the screen:
const char *text = "© 2007 Brunni"; int width = oslGetStringWidth(text); oslDrawString((SCREEN_WIDTH - width) / 2, SCREEN_HEIGHT - osl_curFont->charHeight, text);
| int oslGetTextBoxHeight | ( | int | width, | |
| int | maxHeight, | |||
| const char * | text, | |||
| int | format | |||
| ) |
Returns the height (in pixels) which would take a text box drawn with oslDrawTextBox.
Current font. You can read from it but please do not write to it, use oslSetFont instead.
| int osl_consolePosX |
Console horizontal position (in pixels). Use oslMoveTo to move the cursor.
| int osl_consolePosY |
Console vertical position (in pixels).
System OSLib font.
1.5.2